Home » Why Adventurers Club Worked Where Star Wars: Galactic Starcruiser Failed

    Why Adventurers Club Worked Where Star Wars: Galactic Starcruiser Failed

    Star Wars Galactic Starcrusier, Disney

    As of this coming September 30th, the Star Wars: Galactic Starcruiser at Walt Disney World will officially close to the public. The immersive hotel experience was the most immersive Star Wars experience ever created— arguably more elaborate than either Star Tours or Galaxy’s Edge in Hollywood Studios.

    Despite its promise, it will shutter after a mere year-and-a-half of public operation due to low attendance and high maintenance costs.

    Farewell, Star Wars: Galactic Starcruiser

    Star Wars Galactic Starcrusier, Disney
    Image: Disney

    The Galactic Starcruiser likely failed due to its exorbitant cost to attend– a minimum $1,498 per person for a visit in a family of four. While this is hardly news, the price tag dissuaded all but the wealthiest of Star Wars enthusiasts. The monumentally expensive project that cost Disney between $350M and $1B to produce destined as another unfortunate addition in Disney’s recent stockpile of commercial failures.

    Long Live the Adventurers Club

    The cast.
    Image: Disney

    However, this was not the first immersive attraction in Walt Disney World, nor the most successful. Between 1989 and 2008, the Adventurers Club operated in the shuttered Pleasure Island (now Disney Springs) as a night club specializing in live entertainment-based. It was a club for young talents to cut their teeth in live performance– Paula Pell, who would go on to write for Saturday Night Live and create characters like Debbie Downer, worked at the Adventurers Club. Despite criticism and fan disappointment, Adventurers Club closed its doors in 2008 as part of the closure of Pleasure Island. The building now houses The Edison, a 1920s-themed restaurant in the current Disney Springs layout.

    Much alike the Galactic Starcruiser, Adventurers Club involved intricate staging and guest involvement. The club featured nine live shows across five rooms and twenty-three recurring characters, all providing interactive evenings of song and comedy. Often packed with “drunks,” the club welcomed regular attendees, inducting with membership cards and a welcoming Club Salute. Although Adventurers Club closed in 2008, that repeated attendance shows that immersive entertainment itself did not have caused the finality of the Galactic Starcruiser.

    Knowing Their Audience

    Star Wars Galactic Starcrusier, Disney
    Image: Disney

    Perhaps the most consequential misstep with the Galactic Starcruiser is its use of the Skywalker Saga. Disney believed that guests would regard the Star Wars sequel trilogy similarly to the original films of the franchise. Unfortunately, fans were hugely disappointed with their content output following the release of Star Wars: The Force Awakens, namely with the mishandling of The Rise of Skywalker and their lackluster post-Mandalorian Disney+ programming.

    Chewbacca aboard the ship.

    More importantly, their guests who were wealthy enough to afford a visit to the Galactic Starcruiser are likelier to love the original trilogy than Disney-produced Star Wars content. For a family to spend thousands of dollars for a two-day stint, it often requires equal appreciation from parents and children; a fifty-something father is far more receptive to encountering Darth Vader and Luke Skywalker than Kylo Ren or Rey. The only remaining character from the original films on the Starcruiser is Chewbacca– the rest of the expansive cast are original characters with which guests must strike up new relations.

    Was Disney asking too much of guests and is it the death of Interactive Theater at Walt Disney World? Continue reading to find out…

    Asking Too Much of Guests

    Prices to attend.
    Image: Disney

    Luckily, the adults who attended Adventurers Club needn’t have any relations with the characters inside its walls. Although Hathaway Browne, Madame Zarkov, and the rest were thoroughly entertaining for guests, their primary goal of their visit was to go out, drink, and laugh. The stakes involved were substantially more lax, and made an excursion to the club far more financially reasonable than a weekend-long experience.

    Additionally, the price of entry into the Adventurers Club was comparatively slim. An evening’s admission to all fifteen clubs, bars, and music venues in Pleasure Island cost $14.50 in 1989, about $35 in 2023– over 69 times cheaper than one half of a two-adult visit on the Galactic Starcruiser ($2418 as of opening). A two-day journey cost a minimum of $1,498 per person, an unreasonably costly for the average park-going family. In comparison, a one-park ticket for Walt Disney World already forces guests to shell out a minimum of $109 per day per person.

    You Aren’t Supposed to Leave

    Workers by a "starport."
    Image: Jeff Vahle

    Even as guests shell out thousands of dollars to attend, Disney does everything it can for guests to keep guests from leaving. They don’t even want you to visit Galaxy’s Edge– to embrace the deep-space sentiment, entertainment options lie about to keep guests occupied as much as possible for as long as possible.
     
    Besides the Climate Simulator on Deck 4, every window inside the ship is a spaceport– only one room in the Galactic Starcruiser allows guests to see the sunlight. While this sounds enjoyable at first glance, the human mind relies on sunlight for many of its circadian rhythms– causing some guests to experience cabin fever. Every hotel room has a spaceport that does not show sunlight– throwing off the  built-in indicator of the brain that tells time of day and causing guests distress.

    On the other hand, Adventurers Club was only one of numerous destinations inside Pleasure Island– you could enter and exit as you pleased. While the fragile sense of immersion on the Galactic Starcruiser depended on staying stationary, Adventurers Club sought no such requirement. Despite freedom to exit seems like standard operating procedure, the Galactic Starcruiser could not entice enough guests to stay put and pay for a continuous, two-day experience.

    The Death of Interactive Theater in Disney World?

    The Adventurers Club main hall.

    While the Star Wars: Galactic Starcruiser and Adventurers Club are dissimilar in theme, franchise, and era, they both relied heavily on providing entertainment through a structure originating in interactive theater. While guest participation in theatrical experiences at Walt Disney World exist, they are nowhere near the degree of planning and execution that these attractions regularly required.

    Turtle Talk with Crush remains a fan-favorite, but requires only one actor (and a host), and the Monsters Inc. Laugh Floor is only occasionally in an operational capacity. The sheer financial loss of the Galactic Starcruiser and its closure may dissuade Disney and other theme park creators from creating interactive theatrical experiences in the future– but interactive theater as a medium could offer impressive results if given its proper dues.