Home » 5 Things Disney Should Bring Back From Epcot’s Original Journey into Imagination Pavilion

    5 Things Disney Should Bring Back From Epcot’s Original Journey into Imagination Pavilion

    In 1998, Imagineers closed down the original Journey into Imagination pavilion to give it a face lift. During the rehab, they removed both of the ride’s central figures – Dreamfinder and Figment – and replaced them with Dr. Nigel Channing, Eric Idle’s character from the now-departed Honey! I Shrunk the Audience 3D film next door. In 1999, it reopened as Journey into YOUR Imagination, which was universally panned and was immediately redesigned once more. And so began its decade-plus state of utter mediocrity.

    Still, if you subject yourself to that intensely average experience, you can kind of catch a glimpse of what was once one of Disney’s most beautiful and joyful experiences: the original Journey into Imagination ride. You have to squint – quite hard, actually – but the pieces are there: There’s that song. There’s that dragon. There’s that hard-plastic seat. It’s all there, it’s just … off.

    And that’s the most infuriating part – what we have now is not a bad attraction, necessarily. It’s just not even remotely what it once was, or even comparable to Disney’s other recent work. It’s just there. It’s a thing to do. And that’s a shame.

    But, if Disney really wanted to breathe life back into this attraction, here are five things they could bring back from the original Journey into Imagination experience. They aren’t necessarily literal things (although we’d all love to see Dreamfinder’s triumphant return) so much as they are concepts that the original pavilion embodied, but its current form is sorely lacking.

    1. Spectacle

    Before everything else – before Dreamfinder and Figment, before One Little Spark and ImageWorks – there was a crazy idea for an “Imagination pavilion.” At a theme park that mostly celebrated left-brain concepts such as communication, transportation, biology, and technology, a pavilion centered on creativity and imagination was a radical departure. Furthermore, Epcot initially was reluctant to spotlight any of Disney’s stable of animated characters, hoping that guests would be attracted to the science and futuristic feel of the park.

    That particular edict fell by the wayside, sure, but nevertheless, Journey into Imagination’s opening in 1983 marked a bit of a departure from the overall aesthetic of Epcot – with this attraction starring a singing purple dragon that took guests on a charming trip through beautiful, unrealistic sets.

    But much as every other Epcot pavilion was eye-catching and grand, so too was the Imagination pavilion, with its twin glass pyramids looking like strange mountains against the Florida sky. From the outside, it fit in quite well with the rest of Future World. On the inside, it was an eccentric gem of an experience.

    Obviously, the spectacular exterior of the pavilion is still around, but it is inside the pavilion’s central ride that spectacle has gone by the wayside. Here’s one example:

    In the original version of the attraction, the first show scene introduced guests to Dreamfinder and Figment, with Dreamfinder flying his part-blimp, part-steampunk bicycle across the sky. It looked like this:

    In the current version, this is how guests are introduced to Dr. Channing and Figment:

    (Photo via Flickr, by lorenjavier)

    A screen. With some CGI.

    Sure there are some visually arresting scenes in the modern version – most notably Figment’s upside-down house – but on the whole, there’s a lack of ambition in the design of the current ride, much of it owing to its hasty re-imagination. If Disney wanted to remake this attraction into something special, a commitment to spectacle would be a good place to start.

    2. Music

    One Little Spark, by the immortal Sherman Brothers, is a brilliant piece of music. It does what all other Sherman Brothers songs do – it sets the perfect tone for an experience, and Disney’s Imagineers were wise to bring it back when fixing their botched redesign in 1999. They simply didn’t go far enough.

    Yes, the original ride was mostly sung-through, but that was merely one small facet of the auditory experience of Journey into Imagination. The musical arrangement was lush and full, even beyond the melody of One Little Spark. It was transposed to different genres and tones, and was ultimately as central to the ride as its main characters and set pieces.

    It mostly serves as background on the current ride, counterpointing the cartoonish antics of Figment as he battles against the uptight Dr. Channing. Sure, the two sing, but it feels more like a pause in the action rather than the main story.

    But beyond the attraction, the original pavilion was a celebration of music. ImageWorks, the ride’s post-show area, featured several games and play areas built around music. The Stepping Tones were a portion of ImageWorks’ Sensor Maze, where stepping on a marked spot on the floor would activate a piece of music or sound. Bubble Music allowed guests to use an organ-type instrument to simultaneously make music and colorful projections to accompany it. Electronic Philharmonic tracked guests’ arms using sensors, seemingly allowing them to conduct a digital orchestra.

    Sure, watered-down versions of some of these things still exist in the updated ImageWorks, but it’s not nearly as pervasive as it was in the original attraction. And music, particularly the kind written by the Sherman Brothers, is the kind of creativity the Imagination pavilion should be celebrating.

    3. Whimsy

    In the late 90s and early 2000s, Imagineers seemed to decide that their attractions needed to make more logical sense. In the original attraction, guests boarded vehicles and immediately met Dreamfinder and Figment floating about in the sky. You weren’t anyone in particular – say, a test group or a batch of new recruits – you were just you, and Dreamfinder wanted to teach you about imagination.

    In the updated version, guests are on hand for an open house at the imagination Institute, and they’ll be subjecting themselves to a few tests to measure how well they use their imaginations. There’s a clear, linear explanation – you are there for a purpose.

    But when have you ever ridden a classic Disney ride a thought to yourself, “Gee, I wonder why I’m now surrounded by pirates,” or “This roller coaster through space is fun, but where are we trying to go? Are we fleeing from somewhere? Is this a test of a special new rocket, but something’s gone awry?”

    And so, in re-theming Journey into Imagination, Disney solved a problem they never really had and, in doing so, removed much of the whimsy and charm from the original attraction. And, ultimately, it’s a problem when a ride is lacking in whimsy and it’s ostensibly about imagination.

    4. Technology

    Technology is, of course, fickle. The original ride had its fair share of problems and delays when it first opened, largely due to its ambitious turntable introduction sequence. But, even a ride as goofy and fun as Journey into Imagination fit the larger ethos of Epcot — a celebration of technology above all. There was even a section of the ride devoted to science and the advancements in biology, chemistry, and aeronautics.

    Of course, ImageWorks was a high-tech playground, featuring technologies that we might consider commonplace today, but were state-of-the-art at the time. Magic Palate allowed guests to use a computer and stylus to draw pictures directly on a digital screen. Dreamfinder’s School of Drama used blue-screen technology to superimpose guests into scenes from the Wild West, or a sci-fi adventure. The iconic Rainbow Corridor tracked guests’ motion through it, changing colors along the way.

    Both ImageWorks and Journey into Imagination were, essentially, using technology to help guests tap into their creativity even further. These attractions understood that technology can be a useful tool for unlocking one’s imagination.

    5. Fun

    (Photo via Wikimedia Commons, by 10smark)

    With Journey into Imagination, ImageWorks, and Captain E.O., Epcot had created a kind of playground. The actual ride, itself, wasn’t the entire pavilion, but merely a starting point – one designed to inspire guests to let their imaginations run free in ImageWorks. When the attraction was redesigned, its sense of play was lost. There’s no clearer example of that than the fact that ImageWorks is now, mostly, a gift shop.

    More than anything else, this is the primary criticism of the pavilion in its current form: it’s just not as much fun anymore.

    When the redesign was so poorly received in 1999, Disney tried to fix the problem. But in doing so, they missed the point just as badly. People love Figment, yes, but what was most lovable about the original Journey into Imagination wasn’t Figment or Dreamfinder or One Little Spark – it was the sense of fun and joy that those characters represented. All the rest of this stuff – spectacle, music, whimsy and technology – was secondary to that.

    A ride doesn’t have to have Figment and Dreamfinder to be all of those things to be fun (look at Mystic Manor out in Hong Kong). But, hey – they sure do help.